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WIP feedback pls! by bananamannen WIP feedback pls! by bananamannen
EDIT : Thanks you everyone fr all the feedback : D!!!! 
I have polished and ulpoaded a final version for this project ( next week I have to start next project so I will have to leave this one, although it has been fun ^^)
I have uploaded it here if you wish to have a look :)
Cheers
fightLoop


Hi! 
I am working on this animation inspired AlexBaxtheDarksides battle choriography  <da:thumb id="404973326"> .
Its far from done, so now I need your feedback :) The lazer effect is offcourse just a placeholder so dont mind that :P I kept it in ther just so you know whats going on in the fight.
And when Purple jump at frame 0000 is where the animation is looping, and I whont take care of that part till everything else is polished ^^
Plz download the .mov from mattiasg.com/feedback.html cause for some reason this gif moves a bit faster than it is intended to do :)

Anyhow! Enough of excuses :P 
It would mean alot for me if you take the time analyzing this animation :) 

Thanks alot!

Creds to Denny Lindberg for the rig
Animated in autodesk Maya
Add a Comment:
 
:iconthegroon:
thegroon Featured By Owner Aug 22, 2016
Very nice sense of weight to these heavy characters.
Reply
:iconvegitto26:
Vegitto26 Featured By Owner Jun 29, 2015
Great work. I'm too early on with animation to be of any help, but through which program did you animate from?
Reply
:iconbananamannen:
bananamannen Featured By Owner Jul 2, 2015  Professional Filmographer
I animate using autodesk maya :)
Reply
:iconambientalistwoman:
AmbientalistWoman Featured By Owner Oct 29, 2014  Hobbyist Traditional Artist
AMAZING! :D :D :la: :la:
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 30, 2014  Professional Filmographer
if u like this one :) pls check out the final resault :)  bananamannen.deviantart.com/ar…
Reply
:iconambientalistwoman:
AmbientalistWoman Featured By Owner Oct 31, 2014  Hobbyist Traditional Artist
i did, it's amazing!! You're such a great animator!! :D :la: :D :la:
Reply
:icongolem1:
golem1 Featured By Owner Oct 19, 2014  Professional Digital Artist
Excellent work.  Clearly not finished.   I assume in the final version you will make it more dramatic by moving the camera in closer, and perhaps let the camera viewpoint move around.
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
Thanks :)
Accually I have to leave the camera stationary cause of the loopy thingy.
The polished version is up :) bananamannen.deviantart.com/ar…
Reply
:icongolem1:
golem1 Featured By Owner Oct 29, 2014  Professional Digital Artist
I understand.  Possibly the camera could follow a closed path also, looping back to its starting point?
Reply
:iconiamversatility:
iamversatility Featured By Owner Oct 17, 2014  Student Writer
This makes me really want to see my characters fighting lol.
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
Glad you like it ^^ There is a link  in comment above if you wanna check out the polished version :)
Reply
:iconfurrymessvsthecogs:
FurryMessVSTheCogs Featured By Owner Oct 17, 2014  Student General Artist
Good fight scene :)
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
thanks :) Check out the polished version, just finished :O bananamannen.deviantart.com/ar…
Reply
:iconfurrymessvsthecogs:
FurryMessVSTheCogs Featured By Owner Nov 4, 2014  Student General Artist
You just earned yourself a watcher ;)
Reply
:iconbananamannen:
bananamannen Featured By Owner Nov 12, 2014  Professional Filmographer
thanky :)
Reply
:iconfurrymessvsthecogs:
FurryMessVSTheCogs Featured By Owner Nov 12, 2014  Student General Artist
No problem :)
Reply
:iconguardiandragon1:
GuardianDragon1 Featured By Owner Oct 17, 2014  Hobbyist Digital Artist
Just before green jumps over purple (right before the loop begins again), the sequence where purple body-slams green, it appears that green's foot is displaced through purple's shoulder. That's the only major problem I see, the rest is pretty accurate physics! 
Reply
:iconk4ve:
K4VE Featured By Owner Oct 17, 2014   Digital Artist
Awesome work!

Can't spot a single mistake. (Except when animation loops, but you're already aware of that) :D
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
Is is done :D check it out bananamannen.deviantart.com/ar… :)
Reply
:iconkruku:
Kruku Featured By Owner Oct 16, 2014  Professional Digital Artist
wow, nice!
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
Thanks :)
Reply
:iconrad66203:
rad66203 Featured By Owner Oct 15, 2014  Hobbyist Digital Artist
Excellent work. The one thing that bothers me is when Cap (shield guy) jump over cyclops, and cyclops blast him with his lasers. It's too fast to be (realistically) blocked. It comes off as being staged. IMO if cyclops waited a second then shot it would look more like the laser was blocked and not a staged fight.
Reply
:iconsartanis:
Sartanis Featured By Owner Oct 15, 2014  Hobbyist General Artist
When the two are jumping over each other the animation stutters a little. Also, it may be my eyes playing tricks on me, but there might be a clipping issue when purple tackles green. 

Then again, I may not be qualified to comment.
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
Thanks for the feedback :) 
Reply
:iconnintenco:
Nintenco Featured By Owner Oct 15, 2014  Student Digital Artist
very good !
I like it
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
Reply
:iconalexbaxthedarkside:
AlexBaxtheDarkSide Featured By Owner Oct 15, 2014  Professional General Artist
Its looking Fantastic Sofar bananamannen!
Great pacing! :D
wasnt expecting it too look this good this early!
Am glad the posing I did was solid enough that it translates well in 3D ^_^
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
It´s finished :D 
Check it out bananamannen.deviantart.com/ar…  :)
Reply
:iconalexbaxthedarkside:
AlexBaxtheDarkSide Featured By Owner Oct 24, 2014  Professional General Artist
You the man, Bananamannen,
Great job on the 2d Energy effects!
Great job how you've adapted it over time,
works very well as a loop :)
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 25, 2014  Professional Filmographer
Thanks alot ^^ It was reaaally really fun playing round with the 2d FX :)
Reply
:iconrudakzmm:
Rudakzmm Featured By Owner Oct 14, 2014  Professional Digital Artist
When green jumps over the Purple, it could be smoother, but other than that, is amazing.
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
Thenks for the feedback :)
I have corrected the looping problem bananamannen.deviantart.com/ar…
Reply
:iconrudakzmm:
Rudakzmm Featured By Owner Oct 24, 2014  Professional Digital Artist
i saw it, really nice bro, really smooth!
Reply
:iconbristolianharpie:
Bristolianharpie Featured By Owner Oct 13, 2014  Student Filmographer
I like how you've made them move, there's definitely a feeling of weight to them.
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
Thanks :)
Reply
:iconanonymous-goose:
Anonymous-Goose Featured By Owner Oct 12, 2014  Hobbyist Digital Artist
Really cool! It's perfect.
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
Thanks :) I have uploaded a polished version bananamannen.deviantart.com/ar…
Reply
:iconlasaucisse:
lasaucisse Featured By Owner Oct 12, 2014
excellent work !!!
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
Thanks!
The polished version is done :) bananamannen.deviantart.com/ar…
Reply
:iconlasaucisse:
lasaucisse Featured By Owner Oct 26, 2014
excellent again =)
Reply
:icongetthegrooveon:
Getthegrooveon Featured By Owner Oct 12, 2014  Hobbyist Traditional Artist
Do my eyes decieve me or does green do SUb-Zeros frost tackle? between frames 70-80?
Reply
:iconmaxlover:
maxlover Featured By Owner Oct 12, 2014  Hobbyist Interface Designer
cool
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 24, 2014  Professional Filmographer
thanks :)
The polished version is up bananamannen.deviantart.com/ar… :)
Reply
:iconcowardforward:
CowardForward Featured By Owner Oct 12, 2014  Student General Artist
What others have said :P
Personally I'd like the lazor to have a bit more impact. Have the shield move a little more "on it's own" when the lazor hits it.
Right now it's very fluid in the impact scenes, in itself it's a good thing but right now it feels a little like it'd be more effective if the purple guy just hit the green guy instead... if you know what I mean :s
Reply
:iconcowardforward:
CowardForward Featured By Owner Oct 12, 2014  Student General Artist
Oh btw, great work otherwise ^^
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 12, 2014  Professional Filmographer
good idea, will put it on the list :)
Reply
:iconwangqr:
wangqr Featured By Owner Oct 12, 2014  Student Digital Artist
i feel like whenever they leap off into the air, it's slightly too "floaty", so maybe make those parts faster for more impact? Hmm.. actually the entire thing is a tad on the slow side too, so i say really speed part some parts of the animation to juice up the timing, hehe
Reply
:iconbananamannen:
bananamannen Featured By Owner Oct 12, 2014  Professional Filmographer
Thank you for taking your time :)
Gonna try speed parts up to see what happens :) Thanks again
Reply
:iconwangqr:
wangqr Featured By Owner Oct 14, 2014  Student Digital Artist
:D np!!
Reply
:iconhyperfisk:
Hyperfisk Featured By Owner Oct 12, 2014  Professional Filmographer
You wrote me, asking for feedback, so of course I will give you some. :) First of all, I think this is nice. your silhuettes in your extremes are a lot clearer than on your last shot.

That being said, here are a few notes.

1. You are not pushing your action enough on speed. You can make it much more crisp, if you remove a few frames here and there, for example when the purple one makes the jump towards the green one. Especially near the landing, it seems a bit slow. This will also help with the sense of weight, which is sometimes lacking a little.

2. When you have the green one running towards his opponent, screen left to right, have him use his shield for protection. Running towards your enemy with a shield without using it... well, I think you will also make him seem more agressive, if he holds it up infront of him.

3. I think some of your breakdowns need a bit more attention. I can't be more specific here, I am sorry, but I think you can make them bigger here and there, or more different, to create more dynamic movements. You are already doing a great job, but could still be stronger.

4. More polish. Especially on the hips. Again, when the green one runs from screen left to right, his hip barely moves up and down. If it is possible, hide the arms and legs, and have a look at what the hip is doing. Check the graphs in the graph editor. Make sure your curves look crisp, and not too much like what the program gave you. When I have the time for it, I do it after my breakdowns, just before I move into polish, and then again as the last thing I do. On everything. I know it is a boring task, but it will give you crisper animation.

I hope this is useful. As I said before, it looks nice, you have better poses and the action is clearer. I think you might add a little pause in there, are your timing and the movements feel a little even. With one pause for the purple to "catch a breath", and some quicker movements, I think you can achieve more contrast on the overall thing.
Best of luck!
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